Lead Character Artist

Mob Entertainment Remote

Company

Mob Entertainment

Location

Remote

Type

Full Time

Job Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  Poppy Playtime is one of hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, Poppy Playtime had 7.5 billion views of Huggy Wuggy videos on YouTube.

As the Lead Character Artist at Mob, it will be your responsibility to lead a team of character artists and oversee the creation of high-quality character assets, ensuring they meet our artistic vision and technical requirements. You will collaborate closely with the Art Director and game team, to develop character concepts, create models, textures, and optimize assets for performance. Additionally, mentoring and providing guidance to the character art team, reviewing their work, and helping them grow professionally. 

Primary Job Duties

  • Managing, developing and inspiring the character art team. This includes career growth, project scoping, tasks tracking and assignments, and artistic feedback with reviews.
  • Excellent communication skills with the ability to effectively coordinate with producers, programmers, designers, as well as other art disciplines.
  • Setting up, maintaining and documenting character production pipelines with strong organizational, supervisory and mentoring skills.
  • Utilizes and maintains proficient knowledge of required proprietary art production tools.
  • Understanding the scope of work and learning new tactics to better streamline workflows.
  • Excellent High and Low poly modeling skills, as well as demonstrable skill with texture and shader creation within a PBR pipeline.
  • Expert within the game character workflow.
  • Utilize new or enhanced art development tools and techniques.
  • Collaborate with appropriate teams to provide rigged character models, ensuring they are ready for seamless animation integration within the game engine.
  • Oversee and maintain high visual quality for all character models.
  • Collaborate with character artists on character development and take those assets all the way to completion.
  • Work with the Art Director and Character team to define benchmarks and develop high quality assets.
  • Maintain compliance with company processes and procedures in accordance with established guidelines.
  • Work under set deadlines.
  • Perform additional tasks as required.

Education and Experience

  • Bachelor's Degree in Art or related field preferred; or equivalent education and experience.
  • 3+ years of team management experience
  • 2+ years of modeling experience in an industry standard software, preferably Maya. 
  • 1+ years of experience working with Substance Suite.
  • 6+ years in game development or a related industry with intimate knowledge of game development, with 2 shipped titles and 1 shipped title as a Lead Character Artist
  • Knowledge and understanding of game development pipelines and game engines (e.g., Unreal, Unity or a proprietary engine)

#LI-Remote

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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Date Posted

04/17/2024

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