Technical Artist
Company
thatgamecompany
Location
Other US Location
Type
Full Time
Job Description
Remote ā US and Canada onlyĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā
thatgamecompany is looking for a Technical Artist!
Major Responsibilities
- Work with engineering and art teams to develop custom shaders from scratch
- Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
- Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
- Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
- Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
- Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
- Optimizing art content for performance.
Additional Responsibilities
- Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
- Working in our proprietary engine, help to establish our material and vfx pipelines.
- Document workflows and best practices for materials and vfx
Must-Haves
- A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
- Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
- Experience implementing visual effects in an industry standard or proprietary Game Engine fromĀ Ā concept to completion
- Solid experience profiling and optimizing shaders and vfx on multiple platforms
- 3-5 or more years experience as a Technical Artist
- Must have 3 or more years experience with Maya and modern 3D art pipelines
- Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
- Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
- Self-motivated and diligent, with established habits for tracking oneās own tasks and seeking out answers when needed
Nice to HavesĀ
- Writing c++ code would be a plus
- Knowing Mel, Python, Lua, C++, is a plus
- Understanding of animation pipelines, including character and environment systems
- Strong communication skills and a positive and professional attitude
- Bachelorās degree or equivalent years of experience in Computer Science, 3D graphics, or related field
- Experience working with offsite art and programming teams
Perks:
- Paid Time Off, Holidays and Two Weeks Winter BreakĀ
- Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobāthereās no waiting period before they kick in.Ā
- Pet Insurance for those who need it too.
- Compassionate leave for employees who needs to take care of their family members
- Pre-tax wellness stipend
- Pre-tax work from home stipend
- Access our savings plan (401K program) with company matchĀ
- Mental health resources including Headspace membership and Employee Assistance Program (CCA)Ā
- Discount portal for everyday goods and services
- Employee inclusive and diversity initiatives such as Grow Together
- Support for personal professional development
We look forward to meeting you!
Salary Range: The salary range for this position is $80,000 to $120,000 USD annually,Ā
with the opportunity to earn an annual discretionary bonus. This salary is an estimate,
and the actual salary may vary based on the geographic location, job-related knowledge,
skils and experience, and the Company's compensation practices.Ā
#LI-RemoteĀ
Date Posted
03/16/2024
Views
9
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