Technical Artist
Company
Striking Distance Studios
Location
East Bay
Type
Full Time
Job Description
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our studio.
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day.Β We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. Weβre looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
What we are looking for:
The Technical Artist role is responsible for a wide range of areas from tool and workflow design and implementation, to optimization analysis, to shader authoring to visual prototyping. A Jack-of-all-trades, the Technical Artist deploys a wide range of technical skills along with a strong understanding of cutting edge AAA content creation techniques in order to empower content creators to unleash their creativity without being encumbered by technological constraints.
Responsibilities:
- Help define budgets and audit game/content performance
- Help artists to ensure that assets are authored correctly
- Help support artists and troubleshoot pipeline issues as they arise
- Collaborate with artists and engineers to design and create new art workflows and tools
- Design and implement internal and external pipelines requiring multi-discipline collaboration.
- Server as a technical resource for all phases of production and other studio art needs
- Experience designing and developing visual prototypes to prove out game features
Qualifications:
- 3+ years in game development
- Shipped one AAA game with Unreal or demonstrated expert knowledge in TA or similar role
- Strong understanding of UE4/UE5
- Deep understanding of BluePrint
- Strong knowledge of AAA 3D art production
- Strong knowledge of Maya, Substance, Photoshop
- Strong knowledge of shader creation via node graph
- Familiarity with game performance evaluation tools
- Excellent collaboration and communication skills
- Strong problem solving and trouble-shooting skills
In California, the expected salary range for this position is $120,000-$145,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.
Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.
Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected]Β
Date Posted
11/29/2023
Views
10
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