Unannounced Project Associate Graphics Engineer (New Grad / Early-in-Career)
Company
Bungie
Location
Remote
Type
Full Time
Job Description
Do you enjoy empowering creative talent with graphics features, workflows, and tools? Would you like to develop the unique visual look of a new game IP? Would you like to work on awe-inspiring worlds that bring people together, with supportive industry talent at a company that values work-life balance and is invested in creating an inclusive workplace for every employee?
As an Incubation Associate Graphics Engineer at Bungie, you will work alongside talented artists and graphics engineers to craft incredible new visual experiences and artist workflows for Bungie’s next enduring game IP. Supported by an experienced team, you will build the technology that brings to life a bold new art style. You will work with a fun, committed, and supportive team devoted to delivering an enduring visual style.
ELIGIBILITY REQUIREMENTS
- A recent graduate from a U.S. college, university, or related program within 12 months from October 2022
- Planning to graduate in Fall 2022 through Spring 2023
OR
- Moving from primarily learning to primarily working within 12 months
- Transitioning from one craft, function, or discipline to a new one within 12 months
RESPONSIBILITIES
- Build and maintain production-quality C++ code
- Collaborate daily with a cross-disciplinary team to build new graphics systems as well as associated tools and workflows
REQUIRED SKILLS
- C/C++ coding experience
- Solid programming foundation and application of core principles (algorithms, data structures, object-oriented design, performance, etc.)
- Mathematics background including trigonometry, linear algebra, and calculus
- Ability to communicate effectively with customers of different technical and non-technical backgrounds to design and build features that achieve their goals
- Effectively write clear, concise, and accurate technical documentation and communications
NICE-TO-HAVE SKILLS
- Experience with a multi-month programming project (senior capstone, academic research project, personal game engine, etc.)
- Familiarity with a variety of current real-time rendering techniques
- Experience with modern graphics APIs and shader programming languages (HLSL, GLSL)
- Experience debugging and optimizing GPU code
- Experience developing tools and workflows
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- Annual Paid Time Off (PTO) and/or Sabbatical (SAB) based on position level
- L13-L15: 20 PTO days
- L16-L17: 15 PTO days / 5 SAB days
- L18+: 10 PTO days / 10 SAB days
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays each year
- One hour of Paid Sick Time (PST) for every 30 hours worked
Date Posted
01/06/2023
Views
10
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